Monthly Archives: November 2008

This is a short post, just to give a “preview” of the work currently undergoing on OSX and GStreamer. A year ago, Ole Andre Ravnas, the author of OABuild, released a proof-of-concept GStreamer plugin to do video capture on OSX. Here is the full discussion that took place on bugzilla at that time, and here the plugin code that Ole Andre released. Read More »

This release of GLGraphics introduces a new and improved way of handling the parameters of the texture filters. Before 0.8.9, the parameters had to be passed to the filter with a GLTextureFilterParameters object. This object allowed only a predetermined number of parameters to be set in the shader. Furthermore, the name of these parameters was hard-coded, for example a float parameter in the shader had to be called par_flt1, for instance, in order to be recognized by the filter.
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