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	<title>codeanticode</title>
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		<item>
		<title>Processing 2.0 is out! Processing 2.0 is in!</title>
		<link>http://codeanticode.wordpress.com/2013/06/04/processing-2-0-is-out-processing-2-0-is-in/</link>
		<comments>http://codeanticode.wordpress.com/2013/06/04/processing-2-0-is-out-processing-2-0-is-in/#comments</comments>
		<pubDate>Wed, 05 Jun 2013 00:24:51 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pgl]]></category>
		<category><![CDATA[processing 2.0]]></category>
		<category><![CDATA[pshader]]></category>
		<category><![CDATA[pshape]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1681</guid>
		<description><![CDATA[Yesterday was a very important day for the Processing project, as a new stable version, &#8220;the 2.0&#8243;, has been released. This release is the result of the hard work of a small team of volunteers over the course of the past two years, plus the fundamental support and contributions from the entire Processing community. For [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1681&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2013/06/04/processing-2-0-is-out-processing-2-0-is-in/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<title>Shaders in Processing 2.0 beta</title>
		<link>http://codeanticode.wordpress.com/2012/09/24/shaders-in-processing-2-0-beta/</link>
		<comments>http://codeanticode.wordpress.com/2012/09/24/shaders-in-processing-2-0-beta/#comments</comments>
		<pubDate>Mon, 24 Sep 2012 14:50:43 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2.0]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1674</guid>
		<description><![CDATA[Processing 2.0 beta was finally released a couple of weeks ago, with the 2.0b3 version being the latest release in the beta series at this time. The new shader API described in the previous posts (1, 2, and 3) received some tweaking and cleaning-up, so the examples mentioned earlier might not work properly. Check below [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1674&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2012/09/24/shaders-in-processing-2-0-beta/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>Shaders in Processing 2.0 – Part 3</title>
		<link>http://codeanticode.wordpress.com/2012/08/03/shaders-in-processing-2-0-part-3/</link>
		<comments>http://codeanticode.wordpress.com/2012/08/03/shaders-in-processing-2-0-part-3/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 21:21:39 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[beginGL/endGL]]></category>
		<category><![CDATA[gl call]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[processing 2.0]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1660</guid>
		<description><![CDATA[This is the last part of a series of posts about the new shader architecture in Processing 2.0. This post focuses on how to integrate low-level OpenGL calls with the standard Processing API. This integration has been possible since very early releases of the 1.0 branch, and allowed users through the use of OpenGL functions [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1660&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2012/08/03/shaders-in-processing-2-0-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>Shaders in Processing 2.0 – Part 2</title>
		<link>http://codeanticode.wordpress.com/2012/08/03/shaders-in-processing-2-0-part-2/</link>
		<comments>http://codeanticode.wordpress.com/2012/08/03/shaders-in-processing-2-0-part-2/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 19:04:45 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[filters]]></category>
		<category><![CDATA[GSL sandbox]]></category>
		<category><![CDATA[processing 2.0]]></category>
		<category><![CDATA[raymarching]]></category>
		<category><![CDATA[shader toy]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1612</guid>
		<description><![CDATA[The new capability of loading user-provided GLSL shaders into Processing&#8217;s P2D and P3D renderers opens up the possibility of customizing all the rendering operations in Processing, as well as of creating interactive graphics that would be very hard or impossible to generate otherwise. For OpenGL web applications, WebGL supports (only) programmable pipelines through GLSL shaders, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1612&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2012/08/03/shaders-in-processing-2-0-part-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>Shaders in Processing 2.0 &#8211; Part 1</title>
		<link>http://codeanticode.wordpress.com/2012/08/02/shaders-in-processing-2-0-part/</link>
		<comments>http://codeanticode.wordpress.com/2012/08/02/shaders-in-processing-2-0-part/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 18:12:35 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[processing 2.0]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1570</guid>
		<description><![CDATA[The new OpenGL renderers in Processing 2.0 (P2D/P3D) rely extensively on GLSL shaders. Although in most common situations the use of shaders is invisible to the user, Processing includes a new PShader class that allows to apply custom shaders to the drawing of the sketch. This post describes the shader architecture in Processing 2.0, and [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1570&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2012/08/02/shaders-in-processing-2-0-part/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>OpenGL in Processing 2.0 alpha 5</title>
		<link>http://codeanticode.wordpress.com/2012/03/26/opengl-in-processing-2-0-alpha-5/</link>
		<comments>http://codeanticode.wordpress.com/2012/03/26/opengl-in-processing-2-0-alpha-5/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 22:12:48 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[2.0]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[new release]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[p3d]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1485</guid>
		<description><![CDATA[The march towards the 2.0 version of Processing reached an important milestone with the alpha 5 release, available for download since last Friday. The detailed list of changes is here, while the wiki offers a more in-depth discussion of the new features and ongoing changes. A major update in alpha 5 is the inclusion of the [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1485&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2012/03/26/opengl-in-processing-2-0-alpha-5/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>A couple of GSVideo tips</title>
		<link>http://codeanticode.wordpress.com/2012/02/23/gsvideo-tips/</link>
		<comments>http://codeanticode.wordpress.com/2012/02/23/gsvideo-tips/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 02:10:38 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[eclipse]]></category>
		<category><![CDATA[gsvideo]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1465</guid>
		<description><![CDATA[GSVideo is a Processing library I have been working on for almost four years now (!). It improves video support in Processing by using GStreamer as the underlying multimedia toolkit. The latest release is 1.0.0 and it should be used exclusively with Processing 1.x (the alpha releases of Processing 2.0 already include a simplified version [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1465&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2012/02/23/gsvideo-tips/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<media:content url="http://i.imgur.com/DoyY5.png" medium="image">
			<media:title type="html">GSVideo Eclipse project</media:title>
		</media:content>

		<media:content url="http://i.imgur.com/db7G7.png" medium="image">
			<media:title type="html">Export-windows</media:title>
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		<media:content url="http://i.imgur.com/DhDb3.png" medium="image">
			<media:title type="html">Export-macosx alt=</media:title>
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		<item>
		<title>Syphon Client working in Processing</title>
		<link>http://codeanticode.wordpress.com/2012/02/21/syphon-client-working-in-processing/</link>
		<comments>http://codeanticode.wordpress.com/2012/02/21/syphon-client-working-in-processing/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 23:54:24 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[syphon]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1449</guid>
		<description><![CDATA[Syphon is an OSX framework to share frames between applications. The authors of Syphon, Tom Butterworth and Anton Marini, made it very easy to create Syphon plugins for other languages, frameworks, VJ&#8217;ing and mapping tools, etc. So a while ago I wrote a simple Processing library that allowed to send frames out. This was quite [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1449&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2012/02/21/syphon-client-working-in-processing/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">Syphon Processing</media:title>
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		<media:content url="http://i.imgur.com/mBrVw.png" medium="image">
			<media:title type="html">Syphon Processing</media:title>
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		<item>
		<title>OpenCV 2 in Processing</title>
		<link>http://codeanticode.wordpress.com/2011/11/21/opencv-2-in-processing/</link>
		<comments>http://codeanticode.wordpress.com/2011/11/21/opencv-2-in-processing/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 23:17:38 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Computer vision]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[opencv]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1429</guid>
		<description><![CDATA[Xavier Hinault recently released a new computer vision library for Processing, based on JavaCV and OpenCV 2: JavacvPro. This is a great contribution to the community, since it appears that the development of the original OpenCV library for Processing has stalled, without moving beyond OpenCV 1.0 support. JavacvPro is based on the very solid JavaCV wrappers [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1429&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/11/21/opencv-2-in-processing/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<media:content url="http://i.imgur.com/6JvFL.png" medium="image">
			<media:title type="html">JavacvPro on Windows</media:title>
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			<media:title type="html">JavacvPro on Linux</media:title>
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			<media:title type="html">JavacvPro on MacOSX</media:title>
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			<media:title type="html">64 bits option</media:title>
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		<title>Moving towards Processing 2.0</title>
		<link>http://codeanticode.wordpress.com/2011/11/01/moving-towards-processing-2-0/</link>
		<comments>http://codeanticode.wordpress.com/2011/11/01/moving-towards-processing-2-0/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 21:22:54 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2.0]]></category>
		<category><![CDATA[32/64 bits]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[DirectShow]]></category>
		<category><![CDATA[GStreamer]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[QTKit]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[v4l2]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1406</guid>
		<description><![CDATA[A few weeks ago, the Processing project started the transition to the 2.0 branch with the release of the first alpha package. Today, the second alpha is out (2.0a2), and available from the downloads section in the Google code page of the project, for the Linux, Mac and Windows platforms. The most important changes for [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&#038;blog=2105126&#038;post=1406&#038;subd=codeanticode&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/11/01/moving-towards-processing-2-0/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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