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	<title>codeanticode</title>
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	<description>art code tech media vis</description>
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		<title>codeanticode</title>
		<link>http://codeanticode.wordpress.com</link>
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			<item>
		<title>GLGraphics 0.9.2: better integration with Processing camera (and more)</title>
		<link>http://codeanticode.wordpress.com/2009/10/26/glgraphics_092/</link>
		<comments>http://codeanticode.wordpress.com/2009/10/26/glgraphics_092/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 23:28:37 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pgraphics3d]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[vbo]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=635</guid>
		<description><![CDATA[This new release of GLGraphics (0.9.2, Update: use this other package if you need a Java5-compatible version) includes a couple of exciting new features/improvements. First of all, code using GLModels (the class that stores 3D models directly in the GPU memory for fast rendering) can be safely mixed with the default Processing methods for camera [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=635&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/10/26/glgraphics_092/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">bumpmapscreen</media:title>
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		<item>
		<title>Real cat/pixel dog</title>
		<link>http://codeanticode.wordpress.com/2009/09/06/real-catpixel-dog/</link>
		<comments>http://codeanticode.wordpress.com/2009/09/06/real-catpixel-dog/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 05:51:38 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Art projects]]></category>
		<category><![CDATA[cat chasing virtual dog]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[motion tracking]]></category>
		<category><![CDATA[opencv]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=631</guid>
		<description><![CDATA[Hansi Raber made this little motion tracking application in Processing, using GLGraphics and openCV, that allows his cat Elsa to play with Miku, a virtual dog.  From the video description:
&#8220;Miku is a software-dog that runs on a lcd screen that sits flat on the floor, a camera is hanging above it from the ceiling and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=631&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/09/06/real-catpixel-dog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<title>FLUR interactive video wall</title>
		<link>http://codeanticode.wordpress.com/2009/08/30/flur-interactive-video-wall/</link>
		<comments>http://codeanticode.wordpress.com/2009/08/30/flur-interactive-video-wall/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 04:04:09 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Commercial projects]]></category>
		<category><![CDATA[Bae Jaehyuck]]></category>
		<category><![CDATA[FLUR]]></category>
		<category><![CDATA[gsvideo]]></category>
		<category><![CDATA[Gwanghwamun plaza]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[public installation]]></category>
		<category><![CDATA[Seoul]]></category>
		<category><![CDATA[video wall]]></category>
		<category><![CDATA[water fountain]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=622</guid>
		<description><![CDATA[Here is a project using GSVideo for playback of multiple videos in a LED public interactive video wall. I met Bae, Jaehyuck, an electrical engineering student from Seoul National University, who used GSVideo to implement the video playback mechanism of the installation. Proximity sensors trigger different videos as people approaches the water fountains located behind [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=622&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/08/30/flur-interactive-video-wall/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">pond0</media:title>
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			<media:title type="html">pond3</media:title>
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		<title>Pirate/Pirate Community Radio at ISEA 09</title>
		<link>http://codeanticode.wordpress.com/2009/08/08/publicpirate-radio-at-isea09/</link>
		<comments>http://codeanticode.wordpress.com/2009/08/08/publicpirate-radio-at-isea09/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 16:50:21 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Art projects]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Group]]></category>
		<category><![CDATA[ISEA 2009]]></category>
		<category><![CDATA[mesh network]]></category>
		<category><![CDATA[participation]]></category>
		<category><![CDATA[public/pirate]]></category>
		<category><![CDATA[radio]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=468</guid>
		<description><![CDATA[As the result of a collaboration between David Elliot, Patrick Tierney and myself (plus the amazing design work from Tiffany Pan) we were accepted into ISEA 2009 (the International Symposium on Electronic Arts), being held this year in different venues across Ireland. The opening of the exhibition was yesterday, August 7th.

This project proposes a do-it-yourself, decentralized bulletin [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=468&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/08/08/publicpirate-radio-at-isea09/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">public_pirate-DIY-transmitter</media:title>
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		<item>
		<title>Some fixes in GLGraphics</title>
		<link>http://codeanticode.wordpress.com/2009/07/30/some-fixes-in-glgraphics/</link>
		<comments>http://codeanticode.wordpress.com/2009/07/30/some-fixes-in-glgraphics/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 16:31:03 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[flipped textures]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[jdk1.5]]></category>
		<category><![CDATA[jdk1.6]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=461</guid>
		<description><![CDATA[Ryan Alexander pointed out that the latest glgraphics release was compiled with JDK 1.6, which creates compatibility problems if you are using Java 1.5 on your machine. This is a good point, so I recompiled the library using the JDK 1.5 instead. Based on Ryan&#8217;s suggestions, I also added support for flipped textures in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=461&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/07/30/some-fixes-in-glgraphics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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	</item>
		<item>
		<title>Fresh releases of GSVideo and GLGraphics</title>
		<link>http://codeanticode.wordpress.com/2009/07/26/fresh-releases-of-gsvideo-and-glgraphics/</link>
		<comments>http://codeanticode.wordpress.com/2009/07/26/fresh-releases-of-gsvideo-and-glgraphics/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 16:33:00 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[dll]]></category>
		<category><![CDATA[exported application]]></category>
		<category><![CDATA[glcamera]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[glmodel]]></category>
		<category><![CDATA[GStreamer]]></category>
		<category><![CDATA[gsvideo]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[point sprites]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[sourceforge]]></category>
		<category><![CDATA[URL objects]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=454</guid>
		<description><![CDATA[After taking some time off from gsvideo and glgraphics (in order to finish my MFA project at UCLA), finally had the chance to go back to coding and prepare new releases of both libraries (glgraphics 0.9.1 and gsvideo 0.6-pre0).
I&#8217;d say these both releases are more in-progress snapshots than finished versions, fact accentuated in gsvideo by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=454&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/07/26/fresh-releases-of-gsvideo-and-glgraphics/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>Andiamo reference manual – Part 6</title>
		<link>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-6/</link>
		<comments>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-6/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 00:26:53 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[andiamo]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=438</guid>
		<description><![CDATA[I&#8217;d like to conclude this reference by briefly discussing a the objectives of Andiamo. Its main goal  is to serve as an open experimentation and research platform for:

custom graphical interfaces for live performance.
real-time editing and mixing of video (live and pre-recorded) using GStreamer.
techniques of real-time animation using gestural input through graphic tablets and MIDI controllers.
inter-application [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=438&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-6/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>Andiamo reference manual – Part 5</title>
		<link>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-5/</link>
		<comments>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-5/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 00:05:21 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[andiamo]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=433</guid>
		<description><![CDATA[This part of the reference manual focus on the filter layers. A filter layer applies an arbitrary image transformation to the composition stack, by using the output of the previous layer as its own input for processing. The result of the filtering operation is rendered into the composition stack, and can be further processed by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=433&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>Andiamo reference manual – Part 4</title>
		<link>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-4/</link>
		<comments>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-4/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 23:18:58 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[andiamo]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[manual]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[rotoscoping]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=389</guid>
		<description><![CDATA[This part of the reference manual will focus on the drawing layer of Andiamo. This is one of the central elements of the software, at least in terms of live performativity. The goal is to create a system to experiment with real-time drawing which, using hand gestures as the primary input, allows to create spontaneous [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=389&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/06/06/andiamo-manual-part-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">andiamo-looping</media:title>
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			<media:title type="html">andiamo-autohide-interface</media:title>
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		<item>
		<title>Andiamo reference manual – Part 3</title>
		<link>http://codeanticode.wordpress.com/2009/06/03/andiamo-manual-part-3/</link>
		<comments>http://codeanticode.wordpress.com/2009/06/03/andiamo-manual-part-3/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 04:41:39 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[andiamo]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=380</guid>
		<description><![CDATA[The composition in Andiamo consists in a stack of layers, with each layer drawn on top of the previous one.  The initial configuration of layers is specified in a xml file (layers.xml) stored in the data folder of the sketch. At this point (version 021 of Andiamo) there is a certain flexibility in the layer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&blog=2105126&post=380&subd=codeanticode&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2009/06/03/andiamo-manual-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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