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	<title>codeanticode</title>
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	<description>art code science</description>
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		<item>
		<title>OpenCV 2 in Processing</title>
		<link>http://codeanticode.wordpress.com/2011/11/21/opencv-2-in-processing/</link>
		<comments>http://codeanticode.wordpress.com/2011/11/21/opencv-2-in-processing/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 23:17:38 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Computer vision]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[opencv]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1429</guid>
		<description><![CDATA[Xavier Hinault recently released a new computer vision library for Processing, based on JavaCV and OpenCV 2: JavacvPro. This is a great contribution to the community, since it appears that the development of the original OpenCV library for Processing has stalled, without moving beyond OpenCV 1.0 support. JavacvPro is based on the very solid JavaCV wrappers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1429&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/11/21/opencv-2-in-processing/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">JavacvPro on Windows</media:title>
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			<media:title type="html">JavacvPro on Linux</media:title>
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			<media:title type="html">JavacvPro on MacOSX</media:title>
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			<media:title type="html">64 bits option</media:title>
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		<item>
		<title>Moving towards Processing 2.0</title>
		<link>http://codeanticode.wordpress.com/2011/11/01/moving-towards-processing-2-0/</link>
		<comments>http://codeanticode.wordpress.com/2011/11/01/moving-towards-processing-2-0/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 21:22:54 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2.0]]></category>
		<category><![CDATA[32/64 bits]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[DirectShow]]></category>
		<category><![CDATA[GStreamer]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[QTKit]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[v4l2]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1406</guid>
		<description><![CDATA[A few weeks ago, the Processing project started the transition to the 2.0 branch with the release of the first alpha package. Today, the second alpha is out (2.0a2), and available from the downloads section in the Google code page of the project, for the Linux, Mac and Windows platforms. The most important changes for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1406&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/11/01/moving-towards-processing-2-0/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">Hosted by imgur.com</media:title>
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		<title>Android course at Konkuk University</title>
		<link>http://codeanticode.wordpress.com/2011/09/19/android-course-at-konkuk-university/</link>
		<comments>http://codeanticode.wordpress.com/2011/09/19/android-course-at-konkuk-university/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 05:07:28 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Art projects]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Konkuk]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[project]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1342</guid>
		<description><![CDATA[Not much time to write on the blog these days, so things are piling up quickly. This post in particular is about a project from two months ago , when I participated in a Summer course at the Communication Design program at Konkuk University, Seoul. The class was lectured by Jihyun Kim and focused in making [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1342&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/09/19/android-course-at-konkuk-university/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>Fluid library for Processing</title>
		<link>http://codeanticode.wordpress.com/2011/08/19/fluid-library-for-processing/</link>
		<comments>http://codeanticode.wordpress.com/2011/08/19/fluid-library-for-processing/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 12:29:05 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Eulerian grid]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1340</guid>
		<description><![CDATA[Thomas Diewald (who is also the author of the excellent kinect library dLibs_freenect, and many Processing pieces) recently created another library for generating realtime fluid simulations in Processing, using either the CPU or the GPU: diewald_fluid. The results are quite amazing, and it is also very fast, specially when using the GPU. The library is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1340&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/08/19/fluid-library-for-processing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<item>
		<title>At Fathom (and first tablet app)</title>
		<link>http://codeanticode.wordpress.com/2011/08/17/at-fathom/</link>
		<comments>http://codeanticode.wordpress.com/2011/08/17/at-fathom/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 16:22:30 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Commercial projects]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Visualization]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Fathom]]></category>
		<category><![CDATA[Harvard]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[SOTU]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1345</guid>
		<description><![CDATA[Hello! A few days ago I started working at Fathom, the information visualization studio run by Ben Fry. While here I will work on various data visualization projects, specially those requiring real-time, interactive graphics with OpenGL, as well as continue with my involvement with the development of the Processing language and environment. This job also [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1345&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/08/17/at-fathom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">SOTU app</media:title>
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		<item>
		<title>GSVideo 0.9 released</title>
		<link>http://codeanticode.wordpress.com/2011/05/16/gsvideo-09-release/</link>
		<comments>http://codeanticode.wordpress.com/2011/05/16/gsvideo-09-release/#comments</comments>
		<pubDate>Mon, 16 May 2011 16:06:28 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[CPU usage]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[GStreamer]]></category>
		<category><![CDATA[gsvideo]]></category>
		<category><![CDATA[interop]]></category>
		<category><![CDATA[new release]]></category>
		<category><![CDATA[optimization]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1303</guid>
		<description><![CDATA[GSVideo 0.9 is a significant release of this library because it introduces a new methodology to feed video frames directly into GLTexture objects from the GLGraphics library, which often results in a reduction of CPU usage of around 50%. The latest version of GLGraphics, 0.99, is required for this optimization to work. This new mechanism [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1303&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/05/16/gsvideo-09-release/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
	
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			<media:title type="html">ac</media:title>
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		<title>GLGraphics 0.99 released</title>
		<link>http://codeanticode.wordpress.com/2011/05/16/glgraphics-099-released/</link>
		<comments>http://codeanticode.wordpress.com/2011/05/16/glgraphics-099-released/#comments</comments>
		<pubDate>Mon, 16 May 2011 14:55:12 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[filters]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[new release]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[shader library]]></category>
		<category><![CDATA[shader toy]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1289</guid>
		<description><![CDATA[This new release of GLGraphics comes hand in hand with GSVideo 0.9, also available today. These new versions of the two libraries introduce a combined mode of operation that greatly improves video playback performance, which I will describe in the next post. Now I will focus on the new features of GLGraphics concerning exclusively with rendering and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1289&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/05/16/glgraphics-099-released/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">ShaderToy</media:title>
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			<media:title type="html">ShaderLib</media:title>
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			<media:title type="html">FishEye</media:title>
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		<item>
		<title>Projects using GLGraphics / GSVideo</title>
		<link>http://codeanticode.wordpress.com/2011/05/16/projects-using-glgraphics-gsvideo/</link>
		<comments>http://codeanticode.wordpress.com/2011/05/16/projects-using-glgraphics-gsvideo/#comments</comments>
		<pubDate>Mon, 16 May 2011 09:43:59 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Art projects]]></category>
		<category><![CDATA[Visualization]]></category>
		<category><![CDATA[glgraphics]]></category>
		<category><![CDATA[gsvideo]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1254</guid>
		<description><![CDATA[One of my motivations to develop Software Libre is the possibility to share knowledge and to create potentially useful tools, not only for myself but also for other artists and coders. So, it is very encouraging to see work being done with some of the tools I have been putting together during the last couple of years. Check the rest of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1254&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/05/16/projects-using-glgraphics-gsvideo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
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			<media:title type="html">Cascade</media:title>
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			<media:title type="html">Chronograph</media:title>
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		<item>
		<title>OpenCL in Cytoscape</title>
		<link>http://codeanticode.wordpress.com/2011/04/26/opencl-in-cytoscape/</link>
		<comments>http://codeanticode.wordpress.com/2011/04/26/opencl-in-cytoscape/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 06:58:31 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[cytoscape]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1240</guid>
		<description><![CDATA[In the the previous post I discussed the integration of OpenCL into Processing by means of its library mechanism. An early version of a new OpenCL-physics library, based on traer.physics, was used to simulate a couple of particle systems in real-time (N-Body and Springs). An interesting application of these new methodologies is to carry out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1240&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/04/26/opencl-in-cytoscape/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ac</media:title>
		</media:content>

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			<media:title type="html">yeastHQ-1</media:title>
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			<media:title type="html">yeastHQ-2</media:title>
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		<title>Real-time experiments with OpenCL, OpenGL, and Syphon</title>
		<link>http://codeanticode.wordpress.com/2011/04/26/real-time-experiments-with-opencl-opengl-and-syphon/</link>
		<comments>http://codeanticode.wordpress.com/2011/04/26/real-time-experiments-with-opencl-opengl-and-syphon/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 15:14:14 +0000</pubDate>
		<dc:creator>ac</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[syphon]]></category>

		<guid isPermaLink="false">http://codeanticode.wordpress.com/?p=1216</guid>
		<description><![CDATA[This is an exciting time to work with real-time graphics, as the capabilities of GPUs keep increasing in raw performance and functionality, and also because the &#8220;GL family&#8221; of programming API&#8217;s (OpenGL, GLSL, OpenGL ES, JOGL) has been evolving rapidly during the past years in order to give access to new hardware features and devices. One [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=codeanticode.wordpress.com&amp;blog=2105126&amp;post=1216&amp;subd=codeanticode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://codeanticode.wordpress.com/2011/04/26/real-time-experiments-with-opencl-opengl-and-syphon/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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