This new release of GLGraphics comes hand in hand with GSVideo 0.9, also available today. These new versions of the two libraries introduce a combined mode of operation that greatly improves video playback performance, which I will describe in the next post. Now I will focus on the new features of GLGraphics concerning exclusively with rendering and [...]
Archive for the ‘filters’ Tag
GLGraphics 0.99 released 24 comments
Andiamo reference manual – Part 2 Leave a comment
This is the second part of the Andiamo reference manual. It describes the installation process, overview of the interface and configuration files.
ANDIAMO: real-time video tool 14 comments
I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator).
New GLGraphics release: 0.8.9 6 comments
This release of GLGraphics introduces a new and improved way of handling the parameters of the texture filters. Before 0.8.9, the parameters had to be passed to the filter with a GLTextureFilterParameters object. This object allowed only a predetermined number of parameters to be set in the shader. Furthermore, the name of these parameters was [...]
New version of glgraphics and website Leave a comment
I just released a new version of the GLGraphics library for Processing (0.8), which is available for download at the sourceforge page. This version finally includes all the features originally planned for the library (off-screen rendering, floating-point textures, gpgpu calculations such as particle systems). From now on until the 1.0 release, the idea is to [...]