Tag Archives: filters

This is the second part of the Andiamo reference manual. It describes the installation process, overview of the interface  and configuration files.
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I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator).
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This release of GLGraphics introduces a new and improved way of handling the parameters of the texture filters. Before 0.8.9, the parameters had to be passed to the filter with a GLTextureFilterParameters object. This object allowed only a predetermined number of parameters to be set in the shader. Furthermore, the name of these parameters was hard-coded, for example a float parameter in the shader had to be called par_flt1, for instance, in order to be recognized by the filter.
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