Archive for the ‘GLSL’ Tag

Fluid library for Processing   1 comment

Thomas Diewald (who is also the author of the excellent kinect library dLibs_freenect, and many Processing pieces) recently created another library for generating realtime fluid simulations in Processing, using either the CPU or the GPU: diewald_fluid. The results are quite amazing, and it is also very fast, specially when using the GPU.

Posted August 19, 2011 by ac in Programming

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GLGraphics 0.9.4   24 comments

The version 0.9.4 of the GLGraphics library is available for download. This release is very significant because it incorporates a number of improvements and fixes suggested over the last few months by users of the library (enhanced Cg and GLSL shader support is one of such improvements), and also because this is the last release [...]

Posted August 22, 2010 by ac in Programming

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0.8.9.4 release of GLGraphics and roadmap   13 comments

Hello, today I upload a new version of glraphics: 0.8.9.4. As usual, download from sourceforge. This version is compiled with Java 1.5, which hopefully will solve the compatilbility issues some people were experiencing.

Posted December 17, 2008 by ac in Programming

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New GLGraphics release: 0.8.9   6 comments

This release of GLGraphics introduces a new and improved way of handling the parameters of the texture filters. Before 0.8.9, the parameters had to be passed to the filter with a GLTextureFilterParameters object. This object allowed only a predetermined number of parameters to be set in the shader. Furthermore, the name of these parameters was [...]

Posted November 28, 2008 by ac in Programming

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GLTexture renamed to GLGraphics.   4 comments

The GLTexture library mentioned in earlier posts got renamed to GLGraphics in this new release, since it incorporates some new functionality that goes beyond the original scope of the GLTexture class. It introduces a new renderer called GLGRAPHICS that descends from the built-in OPENGL renderer. However, GLGRAPHICS can be created without attaching it to any [...]

Posted May 4, 2008 by ac in Programming

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