Between March 4th and 8th I was in Pittsburgh, where I met with Ben Fry, Casey Reas, Ira Greenberg and Daniel Shiffman to work in the integration of GStreamer with Processing (among other things), as part of the Oxford Project. Incidentally, the Art and Code conference organized by Golan Levin at CMU was taking place during that time, so it was also a great opportunity to know the creators and developers of amazing tools such as vvvv, openFrameworks, Scratch, Pure Data, Max/MSP, Hackety Hack (by the famous Why The Lucky Stiff) and Ruby-Processing.
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Tag Archives: GStreamer
Version 013 of Andiamo implements a stack of layers that can be edited in real-time. This system is based on the analogy of a drawing made of many semi-transparent sheets of paper. The sheets are stacked on top of one another to generate the final image. Layering is a very important technique that allows to create complex results from a relatively simple palette of effects. Read More »
I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator).
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