Syphon is an OSX framework to share frames between applications. The authors of Syphon, Tom Butterworth and Anton Marini, made it very easy to create Syphon plugins for other languages, frameworks, VJ’ing and mapping tools, etc. So a while ago I wrote a simple Processing library that allowed to send frames out. This was quite [...]
Archive for the ‘real-time’ Tag
Syphon Client working in Processing 6 comments
Real-time experiments with OpenCL, OpenGL, and Syphon 3 comments
This is an exciting time to work with real-time graphics, as the capabilities of GPUs keep increasing in raw performance and functionality, and also because the “GL family” of programming API’s (OpenGL, GLSL, OpenGL ES, JOGL) has been evolving rapidly during the past years in order to give access to new hardware features and devices. One [...]
Lineplay demo Leave a comment
This Processing applet called Lineplay implements a little bit better the ideas discussed in the previous post on real-time animation of freehand strokes.
ANDIAMO: real-time video tool 14 comments
I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator).