Archive for the ‘real-time’ Tag

Syphon Client working in Processing   6 comments

Syphon is an OSX framework to share frames between applications. The authors of Syphon, Tom Butterworth and Anton Marini, made it very easy to create Syphon plugins for other languages, frameworks, VJ’ing and mapping tools, etc. So a while ago I wrote a simple Processing library that allowed to send frames out. This was quite [...]

Posted February 21, 2012 by ac in Programming

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Real-time experiments with OpenCL, OpenGL, and Syphon   3 comments

This is an exciting time to work with real-time graphics, as the capabilities of GPUs keep increasing in raw performance and functionality, and also because the “GL family” of programming API’s (OpenGL, GLSL, OpenGL ES, JOGL) has been evolving rapidly during the past years in order to give access to new hardware features and devices. One [...]

Posted April 26, 2011 by ac in Programming

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Lineplay demo   Leave a comment

This Processing applet called Lineplay implements a little bit better the ideas discussed in the previous post on real-time animation of freehand strokes.

Posted February 24, 2009 by ac in Programming

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ANDIAMO: real-time video tool   14 comments

I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator).

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