This new release of GLGraphics (0.9.2, Update: use this other package if you need a Java5-compatible version) includes a couple of exciting new features/improvements. First of all, code using GLModels (the class that stores 3D models directly in the GPU memory for fast rendering) can be safely mixed with the default Processing methods for camera [...]
Archive for the ‘vbo’ Tag
GLGraphics 0.9.2: better integration with Processing camera (and more) 13 comments
New GLGraphics introduces model and camera objects 7 comments
Release 0.9 of GLGraphics (which is available for download at sourceforge) finally implements a few new features that I wanted to add to the library for a long time: a GLModel class to store 3D objects (including normals, color and texture information). a GLCamera class for OpenGL-accelerated viewport transformations. fast texture loading in the GLTexture [...]
Processing Painter Leave a comment
I have been working since a while ago on a painter algorithm that uses GLSL shaders to handle a particle system in real time. The particles move on the screen, generating an effect that gives the impression of flowing paint. I implemented this algorithm in Processing, and the last week I finally managed to get [...]