…and unavoidable bugfixes.   Leave a comment

As it is usual thing after releasing a new version of some code, fixes come shortly after. In this case, in the release of glgraphics.
Besides solving some issues with the camera and projection matrices that appear only in special circumstances (like setting the camera at the beginning of draw() and then again between beginGL/endG), this version improves a feature that it is quite relevant: lights. OpenGL lights were introduced in 0.9.3, but not much test went into them. Now they should work reasonable well (although some rendering glitches could be visible, particularly with directional lights). The GLLights example included in the package shows how the four types of lights in Processing (ambient, directional, point and spot) are supported in this release.


Posted February 9, 2010 by ac in Software

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