Fluid library for Processing   1 comment

Thomas Diewald (who is also the author of the excellent kinect library dLibs_freenect, and many Processing pieces) recently created another library for generating realtime fluid simulations in Processing, using either the CPU or the GPU: diewald_fluid. The results are quite amazing, and it is also very fast, specially when using the GPU.

The library is based, as far as I can tell, on the Eulerian grid method described here, and the GPU version relies on GLGraphics to load the GLSL shaders that perform the computations on the video card. Performance is particularly good in this case, and simulations typically perform at 30 fps or more even with an entry level card.



Posted August 19, 2011 by ac in Programming

Tagged with , , , , , , ,

One response to “Fluid library for Processing

Subscribe to comments with RSS.

  1. Very Cool! :)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: