Archive for the ‘drawing’ Tag

Andiamo reference manual – Part 4   Leave a comment

This part of the reference manual will focus on the drawing layer of Andiamo. This is one of the central elements of the software, at least in terms of live performativity. The goal is to create a system to experiment with real-time drawing which, using hand gestures as the primary input, allows to create spontaneous and dynamic compositions and animations by combining live drawing with looping  and by integrating hand-drawn lines and video sources, such as movies or live camera feeds. Part of the inspiration for this integration between video and drawing comes from tools such as rotosketch, created by Zach Lieberman, Scott de la Hunta, and Susan Rethorst, from the use of the technique of rotoscoping in film and animation, as well as from my own past experiences in the theater and performance using moldeo as the software for live interpretation.
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Posted June 6, 2009 by ac in Programming

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Andiamo reference manual – Part 1   Leave a comment

The release v20 of Andiamo, the software tool for live drawing and audiovisual performance that I have been developing during the last months at the Design|Media Arts department at UCLA, has reached a level of usability and stability that justifies the publication of a first user reference manual. This first manual will spread over the following entries in this blog. The first part below deals with general aspects of the software (concepts, architecture, etc).
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Posted May 30, 2009 by ac in Programming

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ANDIAMO: real-time video tool   14 comments

I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator).
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