Archive for the ‘offscreen rendering’ Tag

Antialiased off-screen rendering in GLGraphics   Leave a comment

Thanks to the contribution of Ilias Bergstrom, GLGraphics now allows to create off-screen drawing surfaces with 4x (and even higher) antialiasing!
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Posted February 19, 2009 by ac in Programming

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GLTexture renamed to GLGraphics.   4 comments

The GLTexture library mentioned in earlier posts got renamed to GLGraphics in this new release, since it incorporates some new functionality that goes beyond the original scope of the GLTexture class. It introduces a new renderer called GLGRAPHICS that descends from the built-in OPENGL renderer. However, GLGRAPHICS can be created without attaching it to any drawing surface, so it can be used as an off-screen render framebuffer.
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Posted May 4, 2008 by ac in Programming

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