Archive for the ‘offscreen rendering’ Tag
The GLTexture library mentioned in earlier posts got renamed to GLGraphics in this new release, since it incorporates some new functionality that goes beyond the original scope of the GLTexture class. It introduces a new renderer called GLGRAPHICS that descends from the built-in OPENGL renderer. However, GLGRAPHICS can be created without attaching it to any drawing surface, so it can be used as an off-screen render framebuffer.
Read the rest of this entry »