Archive for the ‘video’ Tag

Moving towards Processing 2.0   5 comments

A few weeks ago, the Processing project started the transition to the 2.0 branch with the release of the first alpha package. Today, the second alpha is out (2.0a2), and available from the downloads section in the Google code page of the project, for the Linux, Mac and Windows platforms. The most important changes for this alpha release consist in several improvements in the new video library, and better support for 64 bits within the Processing environment and in exported applications. Follow this link for more detailed release notes, and keep reading below for some additional information about the video library included in Processing 2.0.

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Posted November 1, 2011 by ac in Programming, Software

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Andiamo reference manual – Part 1   Leave a comment

The release v20 of Andiamo, the software tool for live drawing and audiovisual performance that I have been developing during the last months at the Design|Media Arts department at UCLA, has reached a level of usability and stability that justifies the publication of a first user reference manual. This first manual will spread over the following entries in this blog. The first part below deals with general aspects of the software (concepts, architecture, etc).
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Posted May 30, 2009 by ac in Programming

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GSVideo 0.5 released   9 comments

Today I finally released a new version of GSVideo (0.5, download) which finally implements all the original built-in video classes in Processing: Movie, Capture and MovieMaker. The equivalent versions of these classes in GSVideo are GSMovie, GSCapture and GSMovieMaker. I tried to reproduce the methods and behaviours of the original classes as much as possible. The other important milestone is that GSVideo works on Windows, Linux and OSX (with some caveats).
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Posted April 3, 2009 by ac in Programming

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ANDIAMO: real-time video tool   14 comments

I couple of weeks ago I started coding up in Processing a tool for live visual performance using real-time video effects, drawing, animation and computer vision techniques. The name of this tool is ANDIAMO, which is an Spanish acronym for ANimador DIgital Analógico MOdular (Digital-Analog Modular Animator).
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The GStreamer adventure part II: video capture on OSX   Leave a comment

This is a short post, just to give a “preview” of the work currently undergoing on OSX and GStreamer. A year ago, Ole Andre Ravnas, the author of OABuild, released a proof-of-concept GStreamer plugin to do video capture on OSX. Here is the full discussion that took place on bugzilla at that time, and here the plugin code that Ole Andre released. Read the rest of this entry »

Posted November 28, 2008 by ac in Programming

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realmatik: a little demo of realtime video filters   Leave a comment

Using the gsvideo and the gltexture libraries, I wrote a little demo application in Processing which lets you play with video files and realtime glsl filters. The way it works is fairly simple: you drop a movie file into the main window, and navigate the movie using the “timeline” slider located underneath the video images (the one on the left being the source video, and the one on the right the “filtered” video).
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Posted April 21, 2008 by ac in Programming

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Webcams supported under Linux   1 comment

GSVideo uses the video4linux (v4l: wiki, resources) source plugin to do capture under Linux. However, not all webcams are supported by v4l. Here is a website with some information about supported USB video devices, and here a driver that supposedly supports more than 250 different USB webcams in Linux.

Posted March 27, 2008 by ac in Programming

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