Archive for the ‘camera’ Tag

GLGraphics 0.9.3.3   3 comments

Thanks to the contributions from Jean Pierre Charalambos and Aaron Koblin, I finished a new version of GLGraphics with a couple of very useful additions, plus some bug fixes as well. Download the library package from sourceforge.
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Posted March 4, 2010 by ac in Programming

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New GLGraphics introduces model and camera objects   7 comments

Release 0.9 of GLGraphics (which is available for download at sourceforge) finally implements a few new features that I wanted to add to the library for a long time:

  • a GLModel class to store 3D objects (including normals, color and texture information).
  • a GLCamera class for OpenGL-accelerated viewport transformations.
  • fast texture loading in the GLTexture class.

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Posted May 28, 2009 by ac in Programming

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The GStreamer adventure part II: video capture on OSX   Leave a comment

This is a short post, just to give a “preview” of the work currently undergoing on OSX and GStreamer. A year ago, Ole Andre Ravnas, the author of OABuild, released a proof-of-concept GStreamer plugin to do video capture on OSX. Here is the full discussion that took place on bugzilla at that time, and here the plugin code that Ole Andre released. Read the rest of this entry »

Posted November 28, 2008 by ac in Programming

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