Archive for the ‘camera’ Tag

GLGraphics 0.9.3.3   3 comments

Thanks to the contributions from Jean Pierre Charalambos and Aaron Koblin, I finished a new version of GLGraphics with a couple of very useful additions, plus some bug fixes as well. Download the library package from sourceforge.

Posted March 4, 2010 by ac in Programming

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New GLGraphics introduces model and camera objects   7 comments

Release 0.9 of GLGraphics (which is available for download at sourceforge) finally implements a few new features that I wanted to add to the library for a long time: a GLModel class to store 3D objects (including normals, color and texture information). a GLCamera class for OpenGL-accelerated viewport transformations. fast texture loading in the GLTexture [...]

Posted May 28, 2009 by ac in Programming

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The GStreamer adventure part II: video capture on OSX   Leave a comment

This is a short post, just to give a “preview” of the work currently undergoing on OSX and GStreamer. A year ago, Ole Andre Ravnas, the author of OABuild, released a proof-of-concept GStreamer plugin to do video capture on OSX. Here is the full discussion that took place on bugzilla at that time, and here [...]

Posted November 28, 2008 by ac in Programming

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