Tag Archives: camera

Release 0.9 of GLGraphics (which is available for download at sourceforge) finally implements a few new features that I wanted to add to the library for a long time:

  • a GLModel class to store 3D objects (including normals, color and texture information).
  • a GLCamera class for OpenGL-accelerated viewport transformations.
  • fast texture loading in the GLTexture class.

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This is a short post, just to give a “preview” of the work currently undergoing on OSX and GStreamer. A year ago, Ole Andre Ravnas, the author of OABuild, released a proof-of-concept GStreamer plugin to do video capture on OSX. Here is the full discussion that took place on bugzilla at that time, and here the plugin code that Ole Andre released. Read More »