After a long pause, I’m back to the blog. This time, to mention a new package of the GLGraphics library, 0.9.3, that I uploaded to sourceforge just a few days ago. Download link here.
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I just returned from Madrid, where attended together with Jihyun Kim the Visualizar ‘09 workshop at the Media Lab Prado. Jihyun and I are the authors of the FLUflux project, which was accepted for its production at the workshop, process which took place during the last two weeks, from November 14th until 26th. Click on the image below to open the resulting visualization tool, and keep reading the following for the details about this visualization.
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This new release of GLGraphics (0.9.2, Update: use this other package if you need a Java5-compatible version) includes a couple of exciting new features/improvements. First of all, code using GLModels (the class that stores 3D models directly in the GPU memory for fast rendering) can be safely mixed with the default Processing methods for camera and viewport handling. Secondly, the API of the GLModel class has been expanded with many utility methods to load data into a model (this includes the possibility of loading an entire model from an xml file). And finally, a new class called GLModelEffect encapsulates shaders that are applied during the rendering of a GLModel. This allows for effects like bump mapping, toon shading, fur rendering, etc. Read More »