A few weeks ago, the Processing project started the transition to the 2.0 branch with the release of the first alpha package. Today, the second alpha is out (2.0a2), and available from the downloads section in the Google code page of the project, for the Linux, Mac and Windows platforms. The most important changes for [...]
Archive for the ‘GStreamer’ Tag
Moving towards Processing 2.0 5 comments
GSVideo 0.9 released 24 comments
GSVideo 0.9 is a significant release of this library because it introduces a new methodology to feed video frames directly into GLTexture objects from the GLGraphics library, which often results in a reduction of CPU usage of around 50%. The latest version of GLGraphics, 0.99, is required for this optimization to work.
GSVideo 0.8 18 comments
A new stable release of the GSVideo library for Processing, 0.8, is available for the Linux, Mac OSX and Windows platforms. This version includes important fixes in memory and thread handling as well as new functionality for media playback and video capture. Follow this link to download the library packages, or keep reading for more [...]
JNA on Android 3 comments
Samuel Audet, the author of JavaCV and other cool projects you can check out here, has been working on a port of JNA for Android. I haven’t tested it myself yet, but according to the wiki it has reached a functional state. This port would be very useful to simplify the access to native C libraries on [...]
Building GStreamer on OSX 35 comments
Currently, the most convenient way to generate GStreamer binaries for Mac is to use the MacPorts build system. It automatically handles dependencies and patches, and it is kept well up-to-date. However, the main disadvantage of MacPorts is that the resulting GStreamer libraries are meant to be placed inside a specific location in the disk, usually [...]